Things learned and Dragon*Con 2009

1) Dressing up and acting like a dork is more fun than I could possibly have imagined.

2) My con sketches are getting better.

3) Jim Mafood is the Dude!

4) I need a new banner. Badly.

5) I need to bring more books. I sold out of almost everything again.

6) I need to sleep more. Lost my money clip and an original page intended for my webmistress from inattention.

6) Dragon-Con is still the most fun convention in the world.

Thanks again to Angela and Nick, Brian and Gwen, Lan Pitts, Jim Mafood, and Jean-Paul Gagnon for being such good company. Also, thanks Kelly, Greg, and Nina for helping out and making it such a great experience.

Into the Lair of Dragon*Con

Yes, My friends, Dragon*Con is coming up fast. It’s time for mayhem in stormtrooper drag and chance encounters with TV celebrities of yesteryear. I will be in the Pop Artist Alley, and will be signing and sketching all weekend. Also see me in panels such as:

Illstration and Artistry in YA on Friday Night at 11:30 PM (that will be a wild one, let me tell you) in Marriot room A707 (are you writing this down? Good!)

Scary Faerie Tales, Saturday at 1:00 PM in the Hyatt’s Montreal/Vancouver room (if you can find it in the maze).

What are these panels about? It doesn’t matter! They’re fun for the whole family, and I’ll be on hand to make sure they don’t get boring.

Also, a free quick sketch for anyone who gives me the secret password, which will be “AAAAAAAAAARRR!!!”

Be sure to say it loud!

do illustrations/artwork find their way into published works? Graphic novels… changing how young adults read? Does the visual impact literature?

Polly Vol 2

I’m currently beavering away at Polly volume 2. It hasn’t been decided whether it shall be a six-issue miniseries, a GN, or three “prestige format” issues, as I’ve been doing with Courtney. Interestingly, as a writer artist, I understand why artists get the big bucks and writers get the big recognition. Writing is 80% inspiration; art, 80% perspiration. With Polly, once I get a good head of steam going, I can knock out an issue script in a day. But it takes weeks of outlining, thinking and rethinking, doubting, worrying about the gun on the wall in Act 1 and whether I can work its discharge into Act 3. Still, it takes a month of work and worry to write a six-issue series, and six months to draw it. On the other hand, when I don’t have inspiration to guide me, no amount of work in the world will prevent a story from being utterly mediocre, as my editors will attest.